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Mage tower guide 9.1 5
Mage tower guide 9.1 5




mage tower guide 9.1 5

Frost Mage – Frost Mages are the masters of slowing down enemies, and have the same strengths as Druid during the encounter.They also have a lot of utility to keep targets crowd controlled. Balance Druid – Druids can run around for days and have great spread damage to whittle down enemies.Marksmanship Hunter – Hunters can move around pretty well and have a lot of utility to lock down the enemies, however, they also suffer from long cooldowns needed to control important targets.

mage tower guide 9.1 5

Keeping a ton of enemies slowed and reliably interrupted is a chore when cooldowns are so long. Affliction Warlock – Warlocks have the same weaknesses as Priests in this fight.Shadow Priest – Priests lack some of the short cooldowns on utility needed to keep every enemy in check, meaning there is a lot of juggling to be had during the fight.Being hit by almost anything can spiral the fight out of control. The main challenge here is pumping enough damage into Raest while he is vulnerable while still managing to keep Karam slowed and having control of all the other enemies that pop up. Thwarting the Twins is a DPS challenge that has you defeat the twins Raest and Karam Magespear in the Twisting Nether. Thwarting the Twins Mage Tower Challenge in World of Warcraft Image via Activision Blizzard This negates a big challenge of the encounter.ģ. Vengeance Demon Hunter – Because of the ability Glide, Demon Hunters don’t have to worry about being flung off the platform with no way to get back.Avenger’s Shield mixed with several cooldowns that basically make you unkillable give Paladins a lot of time to breath during the encounter. Protection Paladin – The fight becomes a lot easier when you have a ranged interrupt as part of your rotation.Guardian Druid – Druids can easily take out distant enemies with Moonfire while also having good range on Thrash to hit multiple enemies at once.Micromanaging additional enemies is hard when you are one of the slowest classes in the game. Blood Death Knights – Death Knights only suffer for one reason during this fight, and it’s their lack of mobility.This means that you will spend a lot of the fight running away from the main boss to kill priority targets based on where they spawn. Protection Warrior – Warriors have amazing survivability, but their ability to damage distant targets is lacking.

Mage tower guide 9.1 5 zip#

  • Brewmaster Monk – Monks can zip around the field for days, but they lack some of the survivability that the other tanks have, making monitoring your health during the encounter a test of balance.
  • Your allies during this fight are also pretty squishy if you don’t focus on keeping new enemies off of them. One mistake could send you flying off the edge of the arena, or killed instantly by a hard-hitting ability. It is one of the hardest encounters to micromanage because there are so many things that could go wrong.

    mage tower guide 9.1 5

    The Highlord’s Return is a tank challenge that has you face off against Highlord Kruul in the Twisting Nether. The Highlord’s Return Mage Tower Challenge in World of Warcraft Image via Activision Blizzard The encounter is split into phases that provide downtime to wait for cooldowns to finish, giving patient Paladins the chance to go into each part of the challenge with everything ready.Ģ. Holy Paladin – Paladins have good burst healing and a readily available cooldown with Avenging Wrath.Their only challenge is recovering from mistakes as most of their heals are over time. They can lock down enemies easily while also excelling at sustained spread healing. Restoration Druid – Druids have almost all of the tools needed to take on this challenge comfortably.Restoration Shaman – Shamans have a good mix of healing and utility for the encounter, but suffer a bit from fewer defensive cooldowns and sustained spread healing.Mistweaver Monk – Monks can crowd control enemies for days, but are a bit lacking when it comes to having enough spread burst healing to micromanage allies that are far apart.Holy Priest – While Priests have the healing tools to easily keep the party alive, they lack a lot of the utility needed to lock down many of the enemies.Most difficult to least difficult based on specialization: They could possibly kill him in that period and secure you a victory. Here’s a tip – if you die in your fight against Eldris at the final stage, but your allies are still alive, DON’T RELEASE. There are portions of the encounter where you also need to monitor when enemies die as killing too many at once causes damage that could be lethal. You must keep all of them alive while balancing your crowd control cooldowns correctly. The difficulty in the encounter is micromanaging all the different ally NPCs that seem to have a death wish.






    Mage tower guide 9.1 5